| files |
('head', 'point', 'stroke', '../point_src/point-content.js', 'pointlist', 'mouse', 'distances', 'dragging', '../point_src/functions/clamp.js', '../point_src/mirror.js', '../point_src/stage.js', '../point_src/text/label.js', '../point_src/intersections.js', '../point_src/constrain-distance.js') |
| clean_files |
('../point_src/core/head.js', '../point_src/pointpen.js', '../point_src/compass.js', '../point_src/center.js', '../point_src/point-content.js', '../point_src/pointdraw.js', '../point_src/relative-xy.js', '../point_src/pointcast.js', '../point_src/point.js', '../point_src/setunset.js', '../point_src/stroke.js', '../point_src/pointlistdraw.js', '../point_src/pointlistgradient.js', '../point_src/pointlistshape.js', '../point_src/pointlistgenerator.js', '../point_src/unpack.js', '../point_src/pointlist.js', '../point_src/pointlistpen.js', '../point_src/events.js', '../point_src/automouse.js', 'distances', '../point_src/functions/clamp.js', '../point_src/distances.js', '../point_src/protractor.js', '../point_src/text/beta.js', '../point_src/dragging.js', '../point_src/mirror.js', '../point_src/stage-resize.js', '../point_src/functions/resolve.js', '../point_src/stage.js', '../point_src/text/label.js', '../point_src/intersections.js', '../point_src/constrain-distance.js') |
| markdown |
{'html': "<p>An elbow contraint ensures a target point is <em>connected</em> to another point, at\na distance of the two radii.</p>\n<pre><code> point.constraint.elbow(other)\n</code></pre>\n<p>It's called an elbow, as there will always be an intersection at the max distance.\nSimilar to rings bound at the edge.</p>\n<p>Synonymous to:</p>\n<pre><code>let pA = this.endPoint\nlet pB = this.primaryPoint\n\npA.leash(pointB,\n (pB.radius + pA.radius) - .01)\npA.avoid(pointB,\n Math.abs(pB.radius - pA.radius) + .01)\n</code></pre>", 'content': "title: Elbow Constraints\ncategory: constraints\nfiles:\n head\n point\n stroke\n ../point_src/point-content.js\n pointlist\n mouse\n distances\n dragging\n ../point_src/functions/clamp.js\n ../point_src/mirror.js\n ../point_src/stage.js\n ../point_src/text/label.js\n ../point_src/intersections.js\n ../point_src/constrain-distance.js\n---\n\nAn elbow contraint ensures a target point is _connected_ to another point, at\na distance of the two radii.\n\n point.constraint.elbow(other)\n\nIt's called an elbow, as there will always be an intersection at the max distance.\nSimilar to rings bound at the edge.\n\nSynonymous to:\n\n let pA = this.endPoint\n let pB = this.primaryPoint\n\n pA.leash(pointB,\n (pB.radius + pA.radius) - .01)\n pA.avoid(pointB,\n Math.abs(pB.radius - pA.radius) + .01)"} |