| title | FPS Example |
| imports | () |
| files | ('head', 'pointlist', 'point', 'stage', 'mouse', 'dragging', 'fps') |
| unused_keys | () |
| unknown_keys | ('categories',) |
| categories | ['fps', 'text'] |
| filepath_exists | True |
| path | fps-example.js |
| filepath | fps-example.js |
| clean_files | ('../point_src/core/head.js', '../point_src/pointlistdraw.js', '../point_src/pointlistgradient.js', '../point_src/pointlistshape.js', '../point_src/pointlistgenerator.js', '../point_src/unpack.js', '../point_src/pointlist.js', '../point_src/pointlistpen.js', '../point_src/pointpen.js', '../point_src/compass.js', '../point_src/center.js', '../point_src/point-content.js', '../point_src/pointdraw.js', '../point_src/relative-xy.js', '../point_src/pointcast.js', '../point_src/point.js', '../point_src/stage-resize.js', '../point_src/functions/resolve.js', '../point_src/stage.js', '../point_src/events.js', '../point_src/automouse.js', '../point_src/functions/clamp.js', '../point_src/distances.js', '../point_src/protractor.js', '../point_src/text/beta.js', '../point_src/dragging.js', '../point_src/stage-clock.js', '../point_src/text/alpha.js', '../point_src/smooth-number.js', '../point_src/text/fps.js') |
| markdown | {'html': '<p>Render the "frames per second" as text. The FPS will match your screen refresh rate.\nCommonly this is 60Hz.</p>\n<p>Apply to the draw call.</p>\n<pre><code>draw(ctx) {\n stage.fps.drawFPS(ctx)\n}\n</code></pre>\n<p>this provides a more stable method to rendering the live frames, by taking an\naverage over the previous few iterations.</p>', 'content': 'title: FPS Example\ncategories: fps\n text\nfiles:\n head\n pointlist\n point\n stage\n mouse\n dragging\n fps\n---\n\nRender the "frames per second" as text. The FPS will match your screen refresh rate.\nCommonly this is 60Hz.\n\nApply to the draw call.\n\n\n draw(ctx) {\n stage.fps.drawFPS(ctx)\n }\n\nthis provides a more stable method to rendering the live frames, by taking an\naverage over the previous few iterations.'} |