| imports | () |
| files | ('../point_src/math.js', '../point_src/core/head.js', '../point_src/pointpen.js', '../point_src/pointdraw.js', '../point_src/point-content.js', '../point_src/pointlist.js', '../point_src/point.js', '../point_src/events.js', '../point_src/stage.js', '../point_src/distances.js', '../point_src/automouse.js', '../point_src/extras.js') |
| unused_keys | ('title',) |
| unknown_keys | () |
| filepath_exists | True |
| path | lookat-multiplier.js |
| filepath | lookat-multiplier.js |
| clean_files | ('../point_src/math.js', '../point_src/core/head.js', '../point_src/pointpen.js', '../point_src/pointdraw.js', '../point_src/compass.js', '../point_src/center.js', '../point_src/point-content.js', '../point_src/pointlistdraw.js', '../point_src/pointlistgradient.js', '../point_src/pointlistshape.js', '../point_src/pointlistgenerator.js', '../point_src/unpack.js', '../point_src/pointlist.js', '../point_src/relative-xy.js', '../point_src/pointcast.js', '../point_src/point.js', '../point_src/events.js', '../point_src/stage-resize.js', '../point_src/functions/resolve.js', '../point_src/stage.js', '../point_src/distances.js', '../point_src/automouse.js', '../point_src/extras.js') |
| markdown | {'html': '<p>The <code>turnTo</code> method acts very similar to the <code>lookAt</code> method, but accepts a\nspeed to denote <em>how quickly</em> the origin point should turn to the target.</p>\n<pre><code>const origin = new Point(200, 200, 20)\n// between 0 and 1\norigin.turnTo(Point.mouse.poition, .01)\n</code></pre>', 'content': 'files:\n ../point_src/math.js\n ../point_src/core/head.js\n ../point_src/pointpen.js\n ../point_src/pointdraw.js\n ../point_src/point-content.js\n ../point_src/pointlist.js\n ../point_src/point.js\n ../point_src/events.js\n ../point_src/stage.js\n ../point_src/distances.js\n ../point_src/automouse.js\n ../point_src/extras.js\n---\n\nThe `turnTo` method acts very similar to the `lookAt` method, but accepts a\nspeed to denote _how quickly_ the origin point should turn to the target.\n\n const origin = new Point(200, 200, 20)\n // between 0 and 1\n origin.turnTo(Point.mouse.poition, .01)'} |