offscreen-example-b.js

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/* title: Offscreen rendering. category: offscreen files: ../point_src/core/head.js ../point_src/pointpen.js ../point_src/pointdraw.js ../point_src/math.js ../point_src/extras.js ../point_src/point-content.js ../point_src/pointlist.js ../point_src/pointlistpen.js ../point_src/point.js ../point_src/stage.js ../point_src/offscreen.js mouse dragging stroke --- In this example, the `Stage.canvas` reference is a new OffscreenCanvas instance. This means all drawing occurs on the offscreen canvas, and we push it to an _onscreen_ canvas when required: `copyToOnScreen(offscreenCanvas, onScreenCanvas)` Essentially it's exactly the same as standard drawing, with one-extra function call at the end. */ class MainStageOffScreenDirect extends Stage { /* In this format we Install an "offscreen canvas" as the primary rendering unit. the `copyToOnScreen` copies the offScreen canvas into the visible onscreen canvas. */ // canvas = document.getElementById('playspace'); // canvas = 'playspace' canvas = new OffscreenCanvas(500, 400) mounted(){ this.onScreenCanvas = document.getElementById("playspace")//.getContext("2d"); this.point = new Point(10, 10) } draw(ctx){ // this.clear(ctx) ctx.fillStyle = '#444'; //set fill color ctx.fillRect(10, 10, 40, 40); this.point.rotation += 1 this.point.pen.indicator(ctx) copyToOnScreen(this.canvas, this.onScreenCanvas) } } // stage = MainStageOffScreenNoPrimary.go()//{ loop: false }) stage = MainStageOffScreenDirect.go()//{ loop: false })
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Meta Data
title Offscreen rendering.
imports ()
files ('../point_src/core/head.js', '../point_src/pointpen.js', '../point_src/pointdraw.js', '../point_src/math.js', '../point_src/extras.js', '../point_src/point-content.js', '../point_src/pointlist.js', '../point_src/pointlistpen.js', '../point_src/point.js', '../point_src/stage.js', '../point_src/offscreen.js', 'mouse', 'dragging', 'stroke')
unused_keys ()
unknown_keys ('category',)
category ['offscreen']
filepath_exists True
path offscreen-example-b.js
filepath offscreen-example-b.js
clean_files ('../point_src/core/head.js', '../point_src/pointpen.js', '../point_src/pointdraw.js', '../point_src/math.js', '../point_src/extras.js', '../point_src/compass.js', '../point_src/center.js', '../point_src/point-content.js', '../point_src/pointlistdraw.js', '../point_src/pointlistgradient.js', '../point_src/pointlistshape.js', '../point_src/pointlistgenerator.js', '../point_src/unpack.js', '../point_src/pointlist.js', '../point_src/pointlistpen.js', '../point_src/relative-xy.js', '../point_src/pointcast.js', '../point_src/point.js', '../point_src/stage-resize.js', '../point_src/functions/resolve.js', '../point_src/stage.js', '../point_src/offscreen.js', '../point_src/events.js', '../point_src/automouse.js', '../point_src/functions/clamp.js', '../point_src/distances.js', '../point_src/protractor.js', '../point_src/text/beta.js', '../point_src/dragging.js', '../point_src/setunset.js', '../point_src/stroke.js')
markdown {'html': "<p>In this example, the <code>Stage.canvas</code> reference is a new OffscreenCanvas instance.</p>\n<p>This means all drawing occurs on the offscreen canvas, and we push it to an\n<em>onscreen</em> canvas when required:</p>\n<p><code>copyToOnScreen(offscreenCanvas, onScreenCanvas)</code></p>\n<p>Essentially it's exactly the same as standard drawing, with one-extra function call at the end.</p>", 'content': "title: Offscreen rendering.\ncategory: offscreen\nfiles:\n ../point_src/core/head.js\n ../point_src/pointpen.js\n ../point_src/pointdraw.js\n ../point_src/math.js\n ../point_src/extras.js\n ../point_src/point-content.js\n ../point_src/pointlist.js\n ../point_src/pointlistpen.js\n ../point_src/point.js\n ../point_src/stage.js\n ../point_src/offscreen.js\n mouse\n dragging\n stroke\n---\n\nIn this example, the `Stage.canvas` reference is a new OffscreenCanvas instance.\n\nThis means all drawing occurs on the offscreen canvas, and we push it to an\n_onscreen_ canvas when required:\n\n`copyToOnScreen(offscreenCanvas, onScreenCanvas)`\n\nEssentially it's exactly the same as standard drawing, with one-extra function call at the end."}