| files |
('../point_src/core/head.js', '../point_src/pointpen.js', '../point_src/pointdraw.js', '../point_src/math.js', '../point_src/extras.js', '../point_src/point-content.js', '../point_src/pointlist.js', '../point_src/pointlistpen.js', '../point_src/point.js', '../point_src/stage.js', '../point_src/offscreen.js', 'mouse', 'dragging', 'stroke') |
| clean_files |
('../point_src/core/head.js', '../point_src/pointpen.js', '../point_src/pointdraw.js', '../point_src/math.js', '../point_src/extras.js', '../point_src/compass.js', '../point_src/center.js', '../point_src/point-content.js', '../point_src/pointlistdraw.js', '../point_src/pointlistgradient.js', '../point_src/pointlistshape.js', '../point_src/pointlistgenerator.js', '../point_src/unpack.js', '../point_src/pointlist.js', '../point_src/pointlistpen.js', '../point_src/relative-xy.js', '../point_src/pointcast.js', '../point_src/point.js', '../point_src/stage-resize.js', '../point_src/functions/resolve.js', '../point_src/stage.js', '../point_src/offscreen.js', '../point_src/events.js', '../point_src/automouse.js', '../point_src/functions/clamp.js', '../point_src/distances.js', '../point_src/protractor.js', '../point_src/text/beta.js', '../point_src/dragging.js', '../point_src/setunset.js', '../point_src/stroke.js') |
| markdown |
{'html': "<p>In this example, the <code>Stage.canvas</code> reference is a new OffscreenCanvas instance.</p>\n<p>This means all drawing occurs on the offscreen canvas, and we push it to an\n<em>onscreen</em> canvas when required:</p>\n<p><code>copyToOnScreen(offscreenCanvas, onScreenCanvas)</code></p>\n<p>Essentially it's exactly the same as standard drawing, with one-extra function call at the end.</p>", 'content': "title: Offscreen rendering.\ncategory: offscreen\nfiles:\n ../point_src/core/head.js\n ../point_src/pointpen.js\n ../point_src/pointdraw.js\n ../point_src/math.js\n ../point_src/extras.js\n ../point_src/point-content.js\n ../point_src/pointlist.js\n ../point_src/pointlistpen.js\n ../point_src/point.js\n ../point_src/stage.js\n ../point_src/offscreen.js\n mouse\n dragging\n stroke\n---\n\nIn this example, the `Stage.canvas` reference is a new OffscreenCanvas instance.\n\nThis means all drawing occurs on the offscreen canvas, and we push it to an\n_onscreen_ canvas when required:\n\n`copyToOnScreen(offscreenCanvas, onScreenCanvas)`\n\nEssentially it's exactly the same as standard drawing, with one-extra function call at the end."} |