| title | Offscreen rendering. |
| imports | () |
| files | ('../point_src/core/head.js', '../point_src/pointpen.js', '../point_src/pointdraw.js', '../point_src/math.js', '../point_src/extras.js', '../point_src/point-content.js', '../point_src/pointlist.js', '../point_src/pointlistpen.js', '../point_src/point.js', '../point_src/stage.js', '../point_src/offscreen.js', 'mouse', 'dragging', 'stroke') |
| unused_keys | () |
| unknown_keys | ('category',) |
| category | ['offscreen'] |
| filepath_exists | True |
| path | offscreen-example-c.js |
| filepath | offscreen-example-c.js |
| clean_files | ('../point_src/core/head.js', '../point_src/pointpen.js', '../point_src/pointdraw.js', '../point_src/math.js', '../point_src/extras.js', '../point_src/compass.js', '../point_src/center.js', '../point_src/point-content.js', '../point_src/pointlistdraw.js', '../point_src/pointlistgradient.js', '../point_src/pointlistshape.js', '../point_src/pointlistgenerator.js', '../point_src/unpack.js', '../point_src/pointlist.js', '../point_src/pointlistpen.js', '../point_src/relative-xy.js', '../point_src/pointcast.js', '../point_src/point.js', '../point_src/stage-resize.js', '../point_src/functions/resolve.js', '../point_src/stage.js', '../point_src/offscreen.js', '../point_src/events.js', '../point_src/automouse.js', '../point_src/functions/clamp.js', '../point_src/distances.js', '../point_src/protractor.js', '../point_src/text/beta.js', '../point_src/dragging.js', '../point_src/setunset.js', '../point_src/stroke.js') |
| markdown | {'html': '<p>In this example, there is no <code>Stage.canvas</code> applied (initially).</p>\n<p>Instead an <code>OffscreenCanvas</code> canvas is created on <code>mount()</code> stage, replacing the\ninner <code>stage.ctx</code> with the offscreen alternative.</p>\n<p>The <code>draw(ctx)</code> context entity is the <em>offscreen</em> canvas layer. Once everything is complete,\nwe call <code>copyToOnScreen(offscreenCanvas, onScreenCanvas)</code> to push the content into\nsomething visible.</p>\n<p>Fundamentally the stage works in the same manner, as with a standard canvas,\nThe only change is the final <code>copyToOnScreen</code> call.</p>', 'content': 'title: Offscreen rendering.\ncategory: offscreen\nfiles:\n ../point_src/core/head.js\n ../point_src/pointpen.js\n ../point_src/pointdraw.js\n ../point_src/math.js\n ../point_src/extras.js\n ../point_src/point-content.js\n ../point_src/pointlist.js\n ../point_src/pointlistpen.js\n ../point_src/point.js\n ../point_src/stage.js\n ../point_src/offscreen.js\n mouse\n dragging\n stroke\n---\n\nIn this example, there is no `Stage.canvas` applied (initially).\n\nInstead an `OffscreenCanvas` canvas is created on `mount()` stage, replacing the\ninner `stage.ctx` with the offscreen alternative.\n\nThe `draw(ctx)` context entity is the _offscreen_ canvas layer. Once everything is complete,\nwe call `copyToOnScreen(offscreenCanvas, onScreenCanvas)` to push the content into\nsomething visible.\n\nFundamentally the stage works in the same manner, as with a standard canvas,\nThe only change is the final `copyToOnScreen` call.'} |