pseudo3D-z-depth-four-segment.js

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/* --- title: Pseudo-3D Z-Depth Sorting categories: pseudo3D files: ../point_src/math.js ../point_src/core/head.js ../point_src/pointpen.js ../point_src/pointdraw.js ../point_src/point-content.js ../point_src/pointlistpen.js ../point_src/pointlist.js ../point_src/point.js ../point_src/events.js ../point_src/automouse.js ../point_src/stage.js ../point_src/rotate.js stroke ../point_src/distances.js ../point_src/dragging.js --- */ class MainStage extends Stage { canvas='playspace' // live=false live = true mounted(){ let depth = this.depth = 1000 let z = ()=> -(depth) + Math.random() * depth + (depth * .5) this.points = PointList.generate.random(100, 500, {x: 200, y: 200, z}) this.projectionPoint = this.points.center.copy() this.projectionLength = 1000 this.perspectiveCenter = this.projectionPoint.copy() this.rotSize = 0 this.performSpin = false } step(){ let spin = this.spin = { x: 0 , y: this.rotSize , z: 0 } let axisStep = 1 this.projectedCoins = this.points.map((source)=>{ let center = source.copy() let basisX = source.copy().add(axisStep, 0, 0) let basisY = source.copy().add(0, axisStep, 0) let projected = (new PointList(center, basisX, basisY)).pseudo3d.perspective( this.spin , this.projectionPoint , this.projectionLength , this.perspectiveCenter ) let p = projected[0] let px = projected[1] let py = projected[2] return { source , p , vx: {x: px.x - p.x, y: px.y - p.y} , vy: {x: py.x - p.x, y: py.y - p.y} } }) this.projectedCoins.sort((a, b)=> a.p.z - b.p.z) } onMousedown(){ this.performSpin = !this.performSpin } mapPlaneLocalToScreen(item, u, v, radius){ let p = item.p let ex = item.vx let ey = item.vy return { x: p.x + ((ex.x * u) + (ey.x * v)) * radius , y: p.y + ((ex.y * u) + (ey.y * v)) * radius } } getProjectedCoinBezier(item, radius){ // Bezier circle constant (egg/circle style from 4 cubic arcs). let k = .5522847498307936 let map = (u, v)=> this.mapPlaneLocalToScreen(item, u, v, radius) let a0 = map(1, 0) let a1 = map(0, 1) let a2 = map(-1, 0) let a3 = map(0, -1) return { start: a0 , segments: [ {c1: map(1, k), c2: map(k, 1), end: a1} , {c1: map(-k, 1), c2: map(-1, k), end: a2} , {c1: map(-1, -k), c2: map(-k, -1), end: a3} , {c1: map(k, -1), c2: map(1, -k), end: a0} ] } } draw(ctx){ this.clear(ctx) if(this.performSpin){ this.rotSize += .2 } this.step() // let color = '#666' // this.points.pen.indicators(ctx, {color}) // this.spunPoints.pen.indicators(ctx) let maxDepth = this.depth let deepColor = 200 this.coinCurves = [] this.projectedCoins.forEach((item)=>{ let p = item.p let z = p.z let red = deepColor - ((z / maxDepth) * deepColor) // let colorBlue = "hsl(184 50% 40%)" // let colorRed = "hsl(0 66% 40%)" let color = `hsl(${red} 66% 35%)` // Render a projected coin using explicit world-space cubic bezier points. let baseRadius = item.source.radius == undefined ? 6 : item.source.radius let curve = this.getProjectedCoinBezier(item, baseRadius) this.coinCurves.push({ source: item.source , z , curve }) ctx.beginPath() ctx.moveTo(curve.start.x, curve.start.y) curve.segments.forEach((seg)=>{ ctx.bezierCurveTo( seg.c1.x, seg.c1.y, seg.c2.x, seg.c2.y, seg.end.x, seg.end.y ) }) ctx.closePath() ctx.fillStyle = color ctx.fill() ctx.strokeStyle = `hsl(${red} 70% 22%)` ctx.lineWidth = 1 ctx.stroke() }) } } ;stage = MainStage.go();
Run
Meta Data
title Pseudo-3D Z-Depth Sorting
imports ()
files ('../point_src/math.js', '../point_src/core/head.js', '../point_src/pointpen.js', '../point_src/pointdraw.js', '../point_src/point-content.js', '../point_src/pointlistpen.js', '../point_src/pointlist.js', '../point_src/point.js', '../point_src/events.js', '../point_src/automouse.js', '../point_src/stage.js', '../point_src/rotate.js', 'stroke', '../point_src/distances.js', '../point_src/dragging.js')
unused_keys ()
unknown_keys ('categories',)
categories ['pseudo3D']
filepath_exists True
path pseudo3D-z-depth-four-segment.js
filepath pseudo3D-z-depth-four-segment.js
clean_files ('../point_src/math.js', '../point_src/core/head.js', '../point_src/pointpen.js', '../point_src/pointdraw.js', '../point_src/compass.js', '../point_src/center.js', '../point_src/point-content.js', '../point_src/pointlistpen.js', '../point_src/pointlistdraw.js', '../point_src/pointlistgradient.js', '../point_src/pointlistshape.js', '../point_src/pointlistgenerator.js', '../point_src/unpack.js', '../point_src/pointlist.js', '../point_src/relative-xy.js', '../point_src/pointcast.js', '../point_src/point.js', '../point_src/events.js', '../point_src/automouse.js', '../point_src/stage-hooks.js', '../point_src/functions/resolve.js', '../point_src/stage.js', '../point_src/rotate.js', '../point_src/setunset.js', '../point_src/stroke.js', '../point_src/distances.js', '../point_src/protractor.js', '../point_src/text/beta.js', '../point_src/dragging.js')
markdown {'html': '<hr />', 'content': '---\ntitle: Pseudo-3D Z-Depth Sorting\ncategories: pseudo3D\nfiles:\n ../point_src/math.js\n ../point_src/core/head.js\n ../point_src/pointpen.js\n ../point_src/pointdraw.js\n ../point_src/point-content.js\n ../point_src/pointlistpen.js\n ../point_src/pointlist.js\n ../point_src/point.js\n ../point_src/events.js\n ../point_src/automouse.js\n ../point_src/stage.js\n ../point_src/rotate.js\n stroke\n ../point_src/distances.js\n ../point_src/dragging.js\n\n---'}