screen-lock.js

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class MainStage extends Stage { // canvas = document.getElementById('playspace'); canvas = 'playspace' mounted(){ origin = {x:200, y:200, radius: 20} this.point = new Point(origin) this.point.origin = origin let newRel = this.getScreenXY(origin) this.icon = this.point.copy() this.icon.copy(newRel) this.events.wake() this.dragging.add(this.point)//, this.icon) this.dragging.onDragEnd = this.onDragEnd.bind(this) this.tick =0 } getScreenXY(origin) { let canvas = this.canvas return { x: origin.x - (window.screenLeft + canvas.offsetLeft + canvas.clientLeft) , y: origin.y - (window.screenTop + canvas.offsetTop + canvas.clientTop) } } onDragEnd(ev, point) { let canvas = this.canvas console.log(point) point.origin = this.getScreenXY({x: point.x, y:point.y}) } async onMousedown(ev) { /* assign lock.*/ } async onMousemove(ev) { // this.point.copy(this.point.add({x:ev.movementX, y:ev.movementY})) // console.log(this.getScreenXY(this.point)) } async onMouseup(ev) { } draw(ctx){ this.clear(ctx) this.tick += 1 if(this.tick % 1 == 0) { // console.log(this.getScreenXY(this.point)) let newRel = this.getScreenXY(this.point.origin) this.icon.copy(newRel)//.update(newRel) } this.point.pen.circle(ctx, undefined, '#880000') this.icon.pen.fill(ctx, '#880000') } } stage = MainStage.go(/*{ loop: true }*/)
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path screen-lock.js
filepath screen-lock.js
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markdown {'html': '', 'content': ''}