relative Examples
The theatre provides a presentation layer for files in the
theatre/directory
The theatre files showcase Polypoint features.
The files within this directory are just standard JavaScript files.
They work in a standard setup, but the Polypoint site will access additional meta data within the file, such as title and imports.
Checkout the source code within the theatre directory or run one of the examples.
relative: 19 Examples
Theatre files
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Navigate a spaceship in frictionless 2D space using physics-based engine thrust and rotation. -
Simulate spaceship physics with multi-engine thrust, torque calculations, and momentum dynamics. -
Simulate spaceship physics using vector engines, torque, and center of mass calculations. -
Advanced movement system for points to navigate toward targets using rotation-aware relative motion. -
A space-sim style system featuring a "Ship" with physics, rotation, and dynamic sector tracking. -
Handle relative motion vectors and point navigation using directional movement and rotation logic. -
Simulate a spaceship in frictionless 2D space with rotation, momentum-based thrust, and screen wrapping. -
Generate a dynamic field of bubbles that move in relative, oscillating patterns based on their coordinates. -
Experience realistic drifting physics with weight transfer, steering angles, and momentum-based grip. -
Simulate relative car movement with keyboard-driven rotation, acceleration, and target tracking. -
Simulates relative motion of points orbiting a center within a dynamic stage environment. -
Create dynamic point movements using relative offsets and bound functions for smooth transitions. -
Manages the primary canvas and point relationships for interactive stage interactions. -
Rigid body physics simulation featuring a ship with multi-engine thrust, mass points, and gamepad support. -
Rigid body physics simulation featuring a spaceship with multi-engine thrust and gamepad controls. -
Rigid body physics simulation featuring center of mass, torque, and gravity-gradient dynamics. -
A physics-based spaceship simulator featuring center of mass, engine thrust, and gravity torque. -
A high-fidelity drifting simulator featuring realistic weight transfer, handbrake physics, and flicking. -
Simulate realistic drifting physics with weight transfer, steering angles, and momentum-based grip.