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Elbow Constraints

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An elbow contraint ensures a target point is connected to another point, at a distance of the two radii.

    point.constraint.elbow(other)

It's called an elbow, as there will always be an intersection at the max distance. Similar to rings bound at the edge.

Synonymous to:

let pA = this.endPoint
let pB = this.primaryPoint

pA.leash(pointB,
    (pB.radius + pA.radius) - .01)
pA.avoid(pointB,
    Math.abs(pB.radius - pA.radius) + .01)
Meta Data
title Elbow Constraints
imports ()
files ('head', 'point', 'stroke', '../point_src/point-content.js', 'pointlist', 'mouse', 'distances', 'dragging', '../point_src/functions/clamp.js', '../point_src/mirror.js', '../point_src/stage.js', '../point_src/text/label.js', '../point_src/intersections.js', '../point_src/constrain-distance.js')
unused_keys ()
unknown_keys ('category',)
category ['constraints']
filepath_exists True
path elbow-2
filepath elbow-2.js
clean_files ('../point_src/core/head.js', '../point_src/pointpen.js', '../point_src/compass.js', '../point_src/center.js', '../point_src/point-content.js', '../point_src/pointdraw.js', '../point_src/relative-xy.js', '../point_src/pointcast.js', '../point_src/point.js', '../point_src/setunset.js', '../point_src/stroke.js', '../point_src/pointlistdraw.js', '../point_src/pointlistgradient.js', '../point_src/pointlistshape.js', '../point_src/pointlistgenerator.js', '../point_src/unpack.js', '../point_src/pointlist.js', '../point_src/pointlistpen.js', '../point_src/events.js', '../point_src/automouse.js', 'distances', '../point_src/functions/clamp.js', '../point_src/distances.js', '../point_src/protractor.js', '../point_src/text/beta.js', '../point_src/dragging.js', '../point_src/mirror.js', '../point_src/stage-resize.js', '../point_src/functions/resolve.js', '../point_src/stage.js', '../point_src/text/label.js', '../point_src/intersections.js', '../point_src/constrain-distance.js')
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