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Tethered Controller Point

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You can "tether" two points, such that the parent will manipulate the child. This is a semi-hierarchical link or I prefer to say 1.5 directional from parent to child.

Meta Data
title Tethered Controller Point
imports ()
files ('head', 'point', 'pointlist', 'mouse', 'stage', 'dragging', '../point_src/distances.js', '../point_src/tethers.js', '../point_src/stage-clock.js')
unused_keys ()
unknown_keys ('categories',)
categories ['binding']
filepath_exists True
path tethered-point
filepath tethered-point.js
clean_files ('../point_src/core/head.js', '../point_src/pointpen.js', '../point_src/compass.js', '../point_src/center.js', '../point_src/point-content.js', '../point_src/pointdraw.js', '../point_src/relative-xy.js', '../point_src/pointcast.js', '../point_src/point.js', '../point_src/pointlistdraw.js', '../point_src/pointlistgradient.js', '../point_src/pointlistshape.js', '../point_src/pointlistgenerator.js', '../point_src/unpack.js', '../point_src/pointlist.js', '../point_src/pointlistpen.js', '../point_src/events.js', '../point_src/automouse.js', '../point_src/stage-resize.js', '../point_src/functions/resolve.js', '../point_src/stage.js', '../point_src/functions/clamp.js', '../point_src/distances.js', '../point_src/protractor.js', '../point_src/text/beta.js', '../point_src/dragging.js', '../point_src/./windings.js', '../point_src/tethers.js', '../point_src/stage-clock.js')
Logger Install Logger {{ store.words }}
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